SPELLSIDED

A "dice-builder" RPG

Play as a magical die journeying back to the tabletop, having been cast down by the Gods who rule it. Explore a world of eccentric animate board game tokens, discovering spells along the way and combining them to overcome the obstacles in your path.

Mass Transfer Interactive is an independent game development studio based in Naarm/Melbourne, Australia, dedicated to creating games with heartwarming stories and subversive takes on genre, driven by exciting new mechanics.

Meet the team

Ango

Studio Head
Technical Lead

Ango is a multidiscipline game dev, with a dual background in arts and engineering.

His past projects include dance/music works powered by motion controllers, interactive web art experiences, scores for short film and games, and Discord bots.

Ango is a sci-fi enjoyer with a passion for video game storytelling, with his favourite games including Death Stranding, Stray, and the Life is Strange series.

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Dion

Creative Director
Design Lead

Dion is a writer, game designer, and sound designer with a love for how interactivity can breed immersion in worlds far from our own.

His passion for game design has been developed through the countless tabletop RPG adventures he has created for his friends to undertake in Dungeons & Dragons, Monsterhearts, and an RPG system of his own design.

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Lilith

Producer
Visual Lead

Lilith is a game designer with a penchant for level design, voxel art, and music.

They’ve been obsessed with video games ever since their dad introduced them to Crash Bandicoot at an age far too young to be able to finish it.

Lilith’s favourite game genres include FPS, platformers and roguelikes; they cite Portal 2, Minecraft, and the Soulsborne series as major influences on their design work.

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Tim

Software Engineer

Tim is a computer scientist and programmer who has worked on a wide variety of software projects over the years.

He grew up playing RTS games such as Age of Mythology, Warcraft III and Starcraft 2, and has a strong interest in the eSports scene.

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